SimCity 2000 |
---|
Developer: Maxis This game has debugging material. |
The 3rd download are some extra files for SimCity 3000 (Maps, Terrain Mods and all Landmark plugins) as distributed with the Inside Mac Games 7x06 CD. See also: SimCity Classic (68k), SimCity Classic, SimCity 2000 Collection. Compatibility Architecture: PPC Mac: PowerPC 200 MHz processor Mac OS 7.5.3 (or 8.1 on a G3). SimCity: Complete Edition review: Be mayor and build your city from the ground up This edition of the city simulator for the Mac includes previously-released expansion packs. PCE.js Mac Plus emulator running Mac OS System 7 — a hack by James Friend PCE.js emulates classic computers in the browser. This is a simulation of a Classic Macintosh from 1984, running System 7.0.1 with MacPaint, MacDraw, and Kid Pix. A: SimCity for Mac will be available in Spring 2013. Q: Why is the Mac port launching later? A: This isn’t a Mac port, but a full native version that runs on the Mac OS. Because of this, we want to take the time to ensure that Mac fans will get a version worthy of their platform. Q: How will users purchase the Mac version?
The second game in the SimCity series. In addition to improving on everything that was in the original, it adds an incredible number of new features and swaps the top-down perspective of the original for an isometric view.
- 2Revision History
Debug Menus
Among other things, the Debug menu allowed testers to invoke the special disasters not listed in the Disasters menu.
A separate, enormous menu was devoted to testing each type of newspaper article.
There's no apparent way to activate these; the relevant codes from the PC version do nothing on the Mac.
These menus were removed altogether in version 1.2.
Revision History
Title Screen
Version 1.0.
Version 1.1 added a trademark symbol and copyright date. It also lengthened the picture by 20 pixels, revealing more of the buildings.
Version 1.2 traded ™ for ®, 1993 for 1995, and a clump of pixels on the first zero for a slightly darker clump of pixels.
Changes in Version 1.1
The 1.1 patch comes with a list of its improvements, which is reproduced below:
- The budget should work properly now, transit figures should be correct (and stay that way).
- The Bulldoze Tool should always default to Bulldoze instead of whatever tool was last used. This should prevent accidental mass destruction caused by forgetting that the last bulldoze tool being used was Raise/Lower/Level Terrain.
- Airports should build correctly now (the ratio of towers to runways should be better).
- Several problems that show up with more than 7 stadiums/teams should be gone.
- Figures in the Analysis window (from the City Hall query window) should stay correct.
- Sometimes, destroying bridges would leave an un-usable shoreline tile. This should be fixed.
- Querying on certain tiles of the Forest Arcology in certain situations would report bare land, this should not happen.
- Arcologies that do not have micro-simulators attached should now affect population (populations far greater than 9.1 million should be attainable).
- There is a new button when using the query tool on a library. [That would be the 'Ruminate' button, which displays this essay by Neil Gaiman.]
- Placing highway and re-enforced bridges now charges the user correctly.
- Schools should work properly at population levels above 60,000.
- The date should now properly display above 9,999 years.
- The power graph should be more accurate.
- This Read Me file has been updated.
There's also a new quasi-ending: if the year is at least 2051, and your city has at least 301 launch arcologies, they'll take off into space and refund the money used to construct them, accompanied by a pop-up announcing that 'the exodus has begun'.
Changes in Version 1.2
The Read Me only cites three new features: PowerPC native code, support for the Urban Renewal Kit, and African Swallow Mode (which fast-forwards the game as fast as your computer can possibly go). Subtler changes included some modifications to the credits:
Versions 1.0 and 1.1 | Version 1.2 | Notes |
---|---|---|
The title was bumped up to registered trademark status throughout v1.2. | ||
Lewis' resume states that he 'fixed over 100 bugs, including over 20 crash bugs'. His work on this revision was honored with an easter egg: type uspa87419 (his US Parachute Association membership number) to watch a parachutist float over your city. This egg also appears in SimTown, on which Lewis was lead programmer. | ||
A Manhattan nuclear meltdown scenario was included in the Great Disasters expansion pack. | ||
Despite the curly quotes earlier, these ones are straight. | ||
'Vice' should be 'VISE'. | ||
The very last entry gained a concluding period. |
The Sim series | |
---|---|
SimCity | |
Mac OS Classic | SimCity • SimCity 2000 • SimCity 3000 |
NES | SimCity |
SNES | SimCity |
DOS | SimCity 2000 |
Windows | SimCity 2000 • SimCity 3000 (Unlimited) • SimCity 4 • SimCity (2013) |
Nintendo 64 | SimCity 2000 |
PlayStation | SimCity 2000 |
Nintendo DS | SimCity DS |
Linux | SimCity 3000 Unlimited |
The Sims | |
Windows | The Sims • The Sims 2 • The Sims 3 • The Sims 4 The Sims: Life Stories |
GameCube | The Sims • The Sims: Bustin' Out • The Sims 2 (Prototypes) • The Sims 2: Pets |
PlayStation 2 | The Sims • The Sims: Bustin' Out • The Sims 2 (Prototypes) • The Sims 2: Pets • The Sims 2: Castaway |
Xbox | The Sims • The Sims: Bustin' Out • The Sims 2 (Prototypes) |
Wii | The Sims 2: Pets • The Sims 2: Castaway • The Sims 3 |
PlayStation 3, Xbox 360 | The Sims 3 |
Game Boy Advance | The Sims 2 • The Sims 2: Pets |
PlayStation Portable | The Sims 2 • The Sims 2: Pets • The Sims 2: Castaway |
Nintendo DS | The Sims 2 • The Sims 2: Castaway • The Sims 3 |
iOS | The Sims FreePlay |
Android | The Sims FreePlay |
MySims | |
Nintendo DS | MySims • MySims Kingdom • MySims Agents |
Windows | MySims |
Wii | MySims Kingdom • MySims Racing • MySims Agents • MySims SkyHeroes |
DSiWare | MySims Camera |
PlayStation 3, Xbox 360 | MySims SkyHeroes |
Others | |
Windows | Sim Theme Park • SimCoaster |
Mac OS Classic | SimAnt • Sim Theme Park |
PlayStation | Sim Theme Park |
SNES | SimEarth: The Living Planet • SimAnt |
GameCube, PlayStation 2, Xbox | The Urbz: Sims in the City |
Simcity For Mac Os
Update for all our Apple Mayors - SimCity for the Mac is releasing. For more information, please read our official FAQ below.
Q: When will the Mac version be available?
A: SimCity for Mac will be available in Spring 2013.
Q: Why is the Mac port launching later?
A: This isn’t a Mac port, but a full native version that runs on the Mac OS. Because of this, we want to take the time to ensure that Mac fans will get a version worthy of their platform.
Q: How will users purchase the Mac version?
A: You will be able to pre-order SimCity for Mac soon. Stay tuned for more information.
Q: Will the Mac version be available at retail?
A: The Mac version will only be available as a digital download.
Q: Will the Digital Deluxe version be available for Mac?
A: Yes. You will be able to purchase the standard, Limited Edition and Digital Deluxe versions for Mac.
Simcity 4 Deluxe Edition Mac
Q: Does SimCity support cross-platform play between PC and Mac users?
A: Yes. Everyone is playing together on the same servers. That means PC and Mac users will be building the world of tomorrow, together.
Simcity Mac Os Catalina
Q: Will PC and Mac users be able to play with one another?
A: Yes!
Q: Will Mac players be part of the same SimCity World as PC players, or will they be separated?
A: Yes, Mac players and PC players will be part of the same world.
Q: What system specs are you targeting with the Mac version?
A: Like the PC version, we are aiming to make the game as accessible as possible. Any user with Snow Leopard and a Core 2 processor will be able to enjoy SimCity for Mac.
Q: Will the Mac version have any advantages or additions over the PC version?
A: The Mac version will have the same features as the PC version.