Mass Effect 2 Gibbed Save Editor Change Hair Color

Additional examples with actual

RGB

Okogawa's Guide (1.9) for Gibbed's ME2 editor Most information in this guide comes from my own 'trial and error' testing, but now it's time to expand. Know any trick with the Gibbed's Mass Effect 2 Save Editor not mentioned here? Well, just post it to: okogawa@hotmail.com with topic: 'Gibbed Guide' and the name I'll post under credits. Gibbed's save editor for mass effect 2! Easy to use and enjoy! This save editor can edit your character, resources paragon/renegade points name credits etc.! This save editor can also edit mass effect 1 events and add squad members and complete their loyality missions with simple click! Check for updates and contact gibbed here. OTHER Okogawa has written a guide to using the editor here! Everyone using Gibbed's should read this to help mod their game, including how to mod female Shepard's hair, hair colors, change classes, add skillpoints, etc.-Gibbed's Audio Extractor. Largely untested, but it won't destroy your Mass. I know for a fact that I used to have a copy of a Gibbed Editor that had a color palette built into it so that I could click on a color on the wheel and change the hair or eye values to that. However, I can no longer find any such thing.

values for Vector & Scalar to show how colours come together.

Deep Red Brownie


Vectors:
HED_Hair_Colour_Vector = R 0.17,
GB 0
EYE_Iris_Colour_Vector = Hair_vector
HED_Addn_Colour_Vector & blonde
R 0.05, GB 0
HED_Lips_Tint_Vector = R 0.07, GB 0
HED_EyeShadow_Tint_Vector = R 0.17, GB 0
Highlight 1&2 Color = R 0.23, GB 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 250
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar = 4
Hightlight 1&2 Intensity = 2

Khaki


Vectors:
Hair_C_Vector:
R 0.7372549
G 0.709803939
B 0.419607848
Same colors for highlight 1&2 vectors
Scalars:
HighlightIntensity 1 & 2 = 1
HLSpecExpScalar 1 & 2 = 50

Pink Candy


Vectors:
Hair_C_Vector:
R 1.7294118
G 0.56078434
B = G
Same colors for highlights 1 & 2
Scalars:
HighlightIntensity 1 & 2 = 1
HLSpecExpScalar 1 & 2 = 50

Pink Rose

Vectors:
Hair_C_Vector:
R 1.02941179
G 0.56078434
B = G
Highlight Vector 1&2:
R 1.72941184
G 0.56078434
B = G
Scalars:
HighlightIntensity 1&2 = 2
ColorHLSpecExpScalar 1 = 50, 2 = 250

Midnight Blue

Vectors:
Hair_C_Vector:
RMass Effect 2 Gibbed Save Editor Change Hair Color 0.09803922
G = R
B 0.427450985
Same colors for highlights 1&2 vectors
Scalars:
HighlightIntensity 1&2 = 2
HLSpecExpScalar 1 = 50, 2 = 250

Midnight BlueYellowHL

Vectors:
Hair_C_Vector:
R 0.09803922
G = R
B 0.427450985
Highlight 1&2 vectors:
R 2
G 1
B Mass effect 2 gibbed save editor change hair color swatches0
Scalars:
HighlightIntensity 1&2 = 2
HLSpecExpScalar 1 = 50, 2 = 250

Olive

Vectors:
HED_Hair_Colour_Vector
R
0.498039216
G = R
B 0
Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 250
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar =2.5
Hightlight 1&2 Intensity = 2

Lime Door, using TIM eyes

Vectors:
SkinTone
R
0.5882353
G 0.2784314
B 0.109803922
HED_Hair_Colour_Vector
R 0.68235296
G 1
B 0.137254909
EYE_Iris_Spec_Colour = 0.2
EYE_Iris_Colour_Vector
R 0.4509804
G 0.65882355
B 0.09019608
Emis_Color = Hair_vector
HED_Addn_Colour_Vector & blonde = Eye_Iris_vector
HED_Lips_Tint_Vector = Eye_Iris_vector
HED_EyeShadow_Tint_Vector = Hair_vector

Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 250
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar =1.25
Hightlight 1&2 Intensity = 2
Emis_Scalar = 0.4

SilverPurple, using TIM eyes


Vectors:
HED_Blush_Vector
RB 0.3764706
G 0
HED_Hair_Colour_Vector = RGB 0.7490196
EYE_Iris_Colour_Vector = RB 0.03, G 0
Emis_Color = RB 0.7, G 0
HED_Addn_Colour_Vector & blonde = RB 0.03, G 0
HED_Lips_Tint_Vector = Addn_vector
HED_EyeShadow_Tint_Vector = RGB 0
Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 4
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar =1.25
Hightlight 1&2 Intensity = 2
Emis_Scalar = 4
HED_Blush_Scalar = 2

Lime Green

Vectors:
HED_Hair_Colour_Vector
R 0.2
G 0.8
B 0.2
Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 4

White

Vectors:
HED_Hair_Colour_Vector = RGB 1
Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 4

Golden Blonde, using TIM eyes

Vectors:
HED_Hair_Colour_Vector
R 0.847058833
G 0.6313726
B 0.1254902
Highlight 1&2 Color = Hair_vector
HED_Addn_Colour_Vector & blonde

R 0.4392157
G 0.31764707
B 0.0627451
HED_Lips_Tint_Vector = R 0.07, GB 0
EYE_Iris_Colour_Vector = RB 0.03, G 0
Emis_Color = RG 0.7, B 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 4
HED_Addn_Spec_Lips_Scalar = 0.25
Emis_Scalar = 4

Sandy Blonde

Vectors:
HED_Hair_Colour_Vector
R 1
G 0.6392157
B 0.168627456
Highlight 1&2 Color = Hair_vector
HED_Lips_Tint_Vector = R 0.07, GB 0
EYE_Iris_Colour_Vector = RB 0.7, G 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 4
Hightlight 1&2 Intensity = 2
HED_Addn_Spec_Lips_Scalar = 0

Grey

Vectors:
HED_Hair_Colour_Vector = RGB 0.3882353
Eye_Iris_vector = Hair_vector

DarkRed Blue HL

Vectors:
HED_Hair_Vector
R 0.3764706
G 0.109803922
B = G
Highlight 1&2 Color vector = B 0.5372549, RG 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 250
Hightlight 1&2 Intensity = 7

Brunette

Vectors:
HED_Hair_Colour_Vector
R 0.356862754
G 0.20784314
B 0.129411772
Highlight1Color
R 0.239215687
G 0.137254909
B 0.08627451
Highlight2Color = RGB 0
Scalars:
Highlight1SpecExp_Scalar = 350Mass Effect 2 Gibbed Save Editor Change Hair Color
Highlight2SpecExp_Scalar = 0
Hightlight1Intensity = 2.4
Hightlight2Intensity = 0

Lightblue Crewcut & Mohawk


Vectors:
HED_Hair_Colour_Vector
R 0.6862745
G 0.7921569
B 1
Highlight 1&2 Color = RGB 0

Extreme Red Glow

Vectors:
HED_Hair_Colour_Vector
R 10
GB = 0

Black Custom

Vectors:
HED_Hair_Colour_Vector = RGB 0.12
HED_Addn_Colour_Vector & blonde = RGB 0
HED_Lips_Tint_Vector = RGB 0
EYE_Iris_Colour_Vector = RGB 0.05
HED_EyeShadow_Tint_Vector = RGB 0
Scalars:
HED_EyeShadow_Tint_Scalar = 5

Black Red HL

Same as Black Custom with added
Highlight1Color = R 1, GB 0

Black Blue HL

Same as Black Custom with added
Highlight1Color = B 3, RGMass Effect 2 Gibbed Save Editor Change Hair Color 0

Black Grey HL

Same as Black Custom with added
Vectors:
Highlight1Color = RGB 0.38
Scalars:
Highlight1SpecExp_Scalar = 250
Hightlight1Intensity = 12

PurpleFreak

Vectors:
SkinTone
R 0.768627465
G 0.3019608
B 0.145098045
HED_Hair_Colour_Vector = RB 0.2, G 0
HED_Lips_Tint_Vector = RGB 0.06
HED_EyeShadow_Tint_Vector = RGB 0
Highlight1Color = Hair_vector
Highlight2Color = RGB 0
EYE_Iris_Colour_Vector = R 4, G 1, B 0
EYE_White_Colour_Vector = RGB 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 500
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar = 0.45
Hightlight1Intensity = 6
Hightlight2Intensity = 0

Omni Orange

Vectors:
HED_Blush_Vector B 0.3764706, RG 0
HED_Hair_Colour_Vector = R 1, G 0.466669, B 0
HED_Lips_Tint_Vector = RGB 0.06
HED_EyeShadow_Tint_Vector = B 0.2, RG 0
Highlight 1&2 Color = RGB 0
EYE_Iris_Colour_Vector = R 4, G 1, B 0
EYE_White_Colour_Vector = RGB 0.5
Scalars:
HED_Blush_Scalar = 1.75
Highlight1SpecExp_Scalar = 5
Highlight2SpecExp_Scalar = 500
HED_Lips_Tint_Scalar = 1

Mass Effect 2 Gibbed Save Editor Change Hair Color Swatches


HED_EyeShadow_Tint_Scalar = 4.3

Mass Effect 2 Gibbed Save Editor Change Hair Color Combinations


Hightlight 1&2 Intensity

Mass Effect 2 Gibbed Save Editor Change Hair Color Page

= 2

Mass Effect 2 Gibbed Save Editor Change Hair Color Chart

Share your Mass Effect hero with your fellow gamers!

Are you tired of the boring old un-attractive female hair styles that look rediculous when in a battle surrounded by a swarm of geth? Well not to worry, some clever people have created a way to import some of the female NPC hair styles (shown below) into shepards hair, and here are the steps to follow:
  1. If you haven't already, download Gibbed's Mass Effect 2 Save Editor.
  2. Start a new Mass Effect 2 game preferably with a female shepard (although putting female hairstyles on a male shepard will surely have interesting results). When you are at the character creation screen for the new character, create your shepard, and then choose the hair colour you want your shepard to wear with the new style, and choose a random hair style (doesn't matter which one as you will be changing the imput code anyway).
  3. Once you have created the game, save the game where you are and exit Mass Effect 2, remembering what character you saved as. Also I recommend making a backup file of your save game as you never know. =]
  4. Open Gibbed's Mass Effect 2 Save Editor. Now the fun begins! xD Click on the FOLDER icon at the top left corner to open a save game. Find the save game you just made in the folder Bioware/Mass Effect 2/Saves/*name of character*/Save0001 (or something like that).
  5. Your game details should have loaded into the Save Editor. Next click on the RAW tab at the top. This is where all the modifications can be made for your game.
  6. To modify the hair style, under the heading '2. Squad', there are the words 'Henchmen' and 'Player', we want 'Player' at the moment. Click on the CROSS, left of 'Player', then the same for 'Appearance', and then the same for 'Morph Head'. Now if you look next to 'Hair Mesh' there is a code starting with 'BIOG_HMF_HIR_PRO....'. This is the code you need to change for the different hair meshs.
    To change it literally copy and paste one of these codes below into it's place. *Don't worry this won't overite the original hair mesh file, it will only change the input code for the game to register what hair mesh to use.
    BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_MDL
    BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_MDL
    BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDL
    BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_MDL
    Almost done, you have copied the mesh into the right place, all that is left to do is copy the correct texture codes into the correct place otherwise your hair will look very strange. :P
  7. To change the hair texture code, below 'Hair Mesh' next to 'Texture Parameters', it will say '(Collection)'. Click on the word and on the right there should be a box with an ellipsis (...) in it. Click on that. A new window should come up with all the different texture codes. For the non-standard hair style you have used you only need to replace the _Diff and _Norm codes, don't worry about the _Mask and _Tang. If you look next to the numbers [4] and [5] on the left, there should be HAIR_Diff = ... and HAIR_Norm = ... These are the textures you need to change. Click on 'HAIR_Diff = ' to start with.
    On the right there should be the Name -> HAIR_Diff and Value -> BIOG_HMF_HIR.. etc.
    All you need to do is copy and paste the Value code of the following corresponding textures codes of which non-standard hair mesh you replaced earlier. Do the same for the _Norm code.
    BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Diff
    BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Norm
    BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Diff
    BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Norm
    BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Diff
    BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Norm
    BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Diff
    BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Norm
    BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Scalp_Diff
    BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Scalp_Norm
    BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Scalp_Mask
    *For the Mowhawk, you will need to also replace the Scalp: _Diff, _Norm, and _Mask codes because you are exposing the scalp textures as well. =]
  8. Once you are done, click on the FLOPPY DISK icon at the top left to save your changes. Save by overiting the original save game file, but make sure you save it as the same name it was originally.
  9. Et Voila! You should be able to load that save game and be able to play with your brand new awesome hair style!