Additional examples with actual
- Mass Effect 2 Gibbed Save Editor Change Hair Color Swatches
- Mass Effect 2 Gibbed Save Editor Change Hair Color Combinations
- Mass Effect 2 Gibbed Save Editor Change Hair Color Page
- Mass Effect 2 Gibbed Save Editor Change Hair Color Chart
Okogawa's Guide (1.9) for Gibbed's ME2 editor Most information in this guide comes from my own 'trial and error' testing, but now it's time to expand. Know any trick with the Gibbed's Mass Effect 2 Save Editor not mentioned here? Well, just post it to: okogawa@hotmail.com with topic: 'Gibbed Guide' and the name I'll post under credits. Gibbed's save editor for mass effect 2! Easy to use and enjoy! This save editor can edit your character, resources paragon/renegade points name credits etc.! This save editor can also edit mass effect 1 events and add squad members and complete their loyality missions with simple click! Check for updates and contact gibbed here. OTHER Okogawa has written a guide to using the editor here! Everyone using Gibbed's should read this to help mod their game, including how to mod female Shepard's hair, hair colors, change classes, add skillpoints, etc.-Gibbed's Audio Extractor. Largely untested, but it won't destroy your Mass. I know for a fact that I used to have a copy of a Gibbed Editor that had a color palette built into it so that I could click on a color on the wheel and change the hair or eye values to that. However, I can no longer find any such thing.
values for Vector & Scalar to show how colours come together.Deep Red Brownie
Vectors:
HED_Hair_Colour_Vector = R 0.17,
GB 0
EYE_Iris_Colour_Vector = Hair_vector
HED_Addn_Colour_Vector & blonde
R 0.05, GB 0
HED_Lips_Tint_Vector = R 0.07, GB 0
HED_EyeShadow_Tint_Vector = R 0.17, GB 0
Highlight 1&2 Color = R 0.23, GB 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 250
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar = 4
Hightlight 1&2 Intensity = 2
Khaki
Vectors:
Hair_C_Vector:
R 0.7372549
G 0.709803939
B 0.419607848
Same colors for highlight 1&2 vectors
Scalars:
HighlightIntensity 1 & 2 = 1
HLSpecExpScalar 1 & 2 = 50
Pink Candy
Vectors:
Hair_C_Vector:
R 1.7294118
G 0.56078434
B = G
Same colors for highlights 1 & 2
Scalars:
HighlightIntensity 1 & 2 = 1
HLSpecExpScalar 1 & 2 = 50
Pink Rose
Vectors:Hair_C_Vector:
R 1.02941179
G 0.56078434
B = G
Highlight Vector 1&2:
R 1.72941184
G 0.56078434
B = G
Scalars:
HighlightIntensity 1&2 = 2
HLSpecExpScalar 1 = 50, 2 = 250
Midnight Blue
Vectors:Hair_C_Vector:
R 0.09803922
G = R
B 0.427450985
Same colors for highlights 1&2 vectors
Scalars:
HighlightIntensity 1&2 = 2
HLSpecExpScalar 1 = 50, 2 = 250
Midnight BlueYellowHL
Vectors:Hair_C_Vector:
R 0.09803922
G = R
B 0.427450985
Highlight 1&2 vectors:
R 2
G 1
B 0
Scalars:
HighlightIntensity 1&2 = 2
HLSpecExpScalar 1 = 50, 2 = 250
Olive
Vectors:HED_Hair_Colour_Vector
R 0.498039216
G = R
B 0
Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 250
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar =2.5
Hightlight 1&2 Intensity = 2
Lime Door, using TIM eyes
Vectors:SkinTone
R 0.5882353
G 0.2784314
B 0.109803922
HED_Hair_Colour_Vector
R 0.68235296
G 1
B 0.137254909
EYE_Iris_Spec_Colour = 0.2
EYE_Iris_Colour_Vector
R 0.4509804
G 0.65882355
B 0.09019608
Emis_Color = Hair_vector
HED_Addn_Colour_Vector & blonde = Eye_Iris_vector
HED_Lips_Tint_Vector = Eye_Iris_vector
HED_EyeShadow_Tint_Vector = Hair_vector
Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 250
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar =1.25
Hightlight 1&2 Intensity = 2
Emis_Scalar = 0.4
SilverPurple, using TIM eyes
Vectors:
HED_Blush_Vector
RB 0.3764706
G 0
HED_Hair_Colour_Vector = RGB 0.7490196
EYE_Iris_Colour_Vector = RB 0.03, G 0
Emis_Color = RB 0.7, G 0
HED_Addn_Colour_Vector & blonde = RB 0.03, G 0
HED_Lips_Tint_Vector = Addn_vector
HED_EyeShadow_Tint_Vector = RGB 0
Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 4
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar =1.25
Hightlight 1&2 Intensity = 2
Emis_Scalar = 4
HED_Blush_Scalar = 2
Lime Green
Vectors:HED_Hair_Colour_Vector
R 0.2
G 0.8
B 0.2
Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 4
White
Vectors:HED_Hair_Colour_Vector = RGB 1
Highlight 1&2 Color = Hair_vector
Scalars:
Highlight 1&2 SpecExp_Scalar = 4
Golden Blonde, using TIM eyes
Vectors:HED_Hair_Colour_Vector
R 0.847058833
G 0.6313726
B 0.1254902
Highlight 1&2 Color = Hair_vector
HED_Addn_Colour_Vector & blonde
R 0.4392157
G 0.31764707
B 0.0627451
HED_Lips_Tint_Vector = R 0.07, GB 0
EYE_Iris_Colour_Vector = RB 0.03, G 0
Emis_Color = RG 0.7, B 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 4
HED_Addn_Spec_Lips_Scalar = 0.25
Emis_Scalar = 4
Sandy Blonde
Vectors:HED_Hair_Colour_Vector
R 1
G 0.6392157
B 0.168627456
Highlight 1&2 Color = Hair_vector
HED_Lips_Tint_Vector = R 0.07, GB 0
EYE_Iris_Colour_Vector = RB 0.7, G 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 4
Hightlight 1&2 Intensity = 2
HED_Addn_Spec_Lips_Scalar = 0
Grey
Vectors:HED_Hair_Colour_Vector = RGB 0.3882353
Eye_Iris_vector = Hair_vector
DarkRed Blue HL
Vectors:HED_Hair_Vector
R 0.3764706
G 0.109803922
B = G
Highlight 1&2 Color vector = B 0.5372549, RG 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 250
Hightlight 1&2 Intensity = 7
Brunette
Vectors:HED_Hair_Colour_Vector
R 0.356862754
G 0.20784314
B 0.129411772
Highlight1Color
R 0.239215687
G 0.137254909
B 0.08627451
Highlight2Color = RGB 0
Scalars:
Highlight1SpecExp_Scalar = 350
Highlight2SpecExp_Scalar = 0
Hightlight1Intensity = 2.4
Hightlight2Intensity = 0
Lightblue Crewcut & Mohawk
Vectors:
HED_Hair_Colour_Vector
R 0.6862745
G 0.7921569
B 1
Highlight 1&2 Color = RGB 0
Extreme Red Glow
Vectors:HED_Hair_Colour_Vector
R 10
GB = 0
Black Custom
Vectors:HED_Hair_Colour_Vector = RGB 0.12
HED_Addn_Colour_Vector & blonde = RGB 0
HED_Lips_Tint_Vector = RGB 0
EYE_Iris_Colour_Vector = RGB 0.05
HED_EyeShadow_Tint_Vector = RGB 0
Scalars:
HED_EyeShadow_Tint_Scalar = 5
Black Red HL
Same as Black Custom with addedHighlight1Color = R 1, GB 0
Black Blue HL
Same as Black Custom with addedHighlight1Color = B 3, RG 0
Black Grey HL
Same as Black Custom with addedVectors:
Highlight1Color = RGB 0.38
Scalars:
Highlight1SpecExp_Scalar = 250
Hightlight1Intensity = 12
PurpleFreak
Vectors:SkinTone
R 0.768627465
G 0.3019608
B 0.145098045
HED_Hair_Colour_Vector = RB 0.2, G 0
HED_Lips_Tint_Vector = RGB 0.06
HED_EyeShadow_Tint_Vector = RGB 0
Highlight1Color = Hair_vector
Highlight2Color = RGB 0
EYE_Iris_Colour_Vector = R 4, G 1, B 0
EYE_White_Colour_Vector = RGB 0
Scalars:
Highlight 1&2 SpecExp_Scalar = 500
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar = 0.45
Hightlight1Intensity = 6
Hightlight2Intensity = 0
Omni Orange
Vectors:HED_Blush_Vector B 0.3764706, RG 0
HED_Hair_Colour_Vector = R 1, G 0.466669, B 0
HED_Lips_Tint_Vector = RGB 0.06
HED_EyeShadow_Tint_Vector = B 0.2, RG 0
Highlight 1&2 Color = RGB 0
EYE_Iris_Colour_Vector = R 4, G 1, B 0
EYE_White_Colour_Vector = RGB 0.5
Scalars:
HED_Blush_Scalar = 1.75
Highlight1SpecExp_Scalar = 5
Highlight2SpecExp_Scalar = 500
HED_Lips_Tint_Scalar = 1
Mass Effect 2 Gibbed Save Editor Change Hair Color Swatches
HED_EyeShadow_Tint_Scalar = 4.3
Mass Effect 2 Gibbed Save Editor Change Hair Color Combinations
Hightlight 1&2 Intensity
Mass Effect 2 Gibbed Save Editor Change Hair Color Page
= 2Mass Effect 2 Gibbed Save Editor Change Hair Color Chart
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